![dirt 3 pc game with xbox controller dirt 3 pc game with xbox controller](https://m.media-amazon.com/images/I/61S4tG5rgtL._SL1280_.jpg)
“We know it sucks and we are sorry but it was unavoidable,” wrote Williams. The one speedbump here is that, due to certain differences between the two versions, your save files will not be compatible with each other. If you own a boxed PC copy of the game, or have a Games For Window Live CD Key, you can activate that CD key on Steam using the steps detailed here. If you currently have the GFWL version of Dirt 3 in your Steam Library Codemasters explained you should now also have access to the Dirt 3 Complete Edition automatically.
#DIRT 3 PC GAME WITH XBOX CONTROLLER WINDOWS#
“I’m pleased to announce that Dirt 3 is now available with 100% less Games for Windows Live.”Īs a gesture of appreciation for Dirt 3 fans’ patience Codemasters will be upgrading everybody who owns Dirt 3 on PC to the Dirt 3 Complete Edition, which includes all the DLC, for no extra cost. The games Valve had on display weren't flattering uses of the controller, and it's disappointing to know that I would've played better with an Xbox 360 pad in every case.“First up I want to say sorry for just how long it has taken to move Dirt 3 to Steamworks,” wrote Codemasters community manager Lee Williams on Steam.
![dirt 3 pc game with xbox controller dirt 3 pc game with xbox controller](https://cdn-0.moddingway.com/screenshots/games/125/s_3049_3.jpg)
From a gameplay perspective, though, I'm completely unsold on the Steam Controller as a viable way of playing PC games at this time. At this prototype stage, Valve is actually still 3D printing the body of the controller itself, and the rigid, low-quality plastic doesn't quite feel comfortable. It's evident that the Steam Controller is still in development. At the very least, I think it's a configuration that's going to require you to un-learn some of your muscle memory, which is unfortunate. Even as I was navigating menus, I kept hitting B (cancel) when I meant to hit A (confirm).
![dirt 3 pc game with xbox controller dirt 3 pc game with xbox controller](https://gocdkeys.com/images/captures/dirt-rally-xbox-one-3.jpg)
I have pretty big hands, and the X button felt too distant to me. It's an odd placement for them, and they're maybe 80 percent the size of an Xbox 360 pad's buttons. How is that even possible? It was a fight just to put the cursor exactly where I wanted, and overshooting static objects made me feel completely silly.Īt least at the outset of using this prototype, the new ABXY buttons feel shoehorned into the architecture of the pad. I thought that Broken Age would be a safe, easy context, but it was just as frustrating as Dirt 3 and Portal 2.
#DIRT 3 PC GAME WITH XBOX CONTROLLER UPGRADE#
The Steam Controller didn't strike me as either a good fit for casual, undemanding games as an upgrade to the Xbox 360 pad in first-person, 3D games. I watched a lot of other players use the controller for the first time, and almost all of them echoed some version of “The pads are way too sensitive.” Valve employees scattered around the kiosks emphasized that you'll be able to adjust the sensitivity to a greater degree once the controller is fully released, but it's curious that Valve would showcase the controller in such a clearly unpolished stage-everyone I saw using it at GDC seemed to be having a tough time. I didn't once feel comfortable, in control, or that Valve's hardware configuration was in any way an upgrade over a controller with analog sticks. I'm glad to chalk some of my errors up to my inexperience with the device, but it's surprising how unwieldy the trackpads were in every situation. It was a struggle to simply pan the camera downward, toward my feet, so that I could check that I was making impact with the blue gel. I gave up after dying twice in the following room, where I needed to use orange (acceleration) and blue (bounce) gels to advance. I felt like a loading crane, moving along one axis at a time, picking up an item, rotating, and then moving again. And as I did that, the vertical alignment of my aim would shift a little, and I'd have to correct it. If I wanted to make a 90 or 180-degree turn, I had to swipe the pad right-to-left or left-to-right. When I put my thumb at the edge of the right pad, which controls your aim with the portal gun, it doesn't perpetually rotate your character. I was able to clumsily and inelegantly solve a room in the first couple hours of the game, one where you're moving reflector cubes to change the direction of lasers emanating from the wall. Portal 2, one of the games using native support of the pad (as opposed to mouse and keyboard emulation) wasn't much better.